A gyro sensor in the controller is not enough. The host driver or input layer and the game must support a motion-control mapping.
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How to check or set it up
- Check that the exact hardware model contains a motion sensor.
- Identify the input mode or remapping layer that exposes gyro to Windows or Steam.
- Test a game with a documented motion-control mapping; ordinary XInput alone may expose only stick and button input.
Where to start
Use the exact model finder and inspect the platform maker’s currently supported device list. Avoid treating an unlisted combination as a proven failure or a proven success.
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Official evidence and scope
- DualSense on PC, Mac and mobile — Sony Interactive Entertainment, checked 2026-10-30
- Steam Input documentation — Valve, checked 2026-10-30
Initial research dated 2026-10-30; later source additions are dated individually above. Basic input, advanced features, charging, and wake behavior are evaluated separately where the source addresses them. No hands-on test is claimed.
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